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Study on Augmented Context Interaction System for Virtual Reality Animation Using Wearable Technology

Authors

Jiyoung Kang and Jongkuk Lim, Dankook University, Korea

Abstract

Currently, the virtual reality market is receiving global attention, and VR animation entertainment content is attracting attention as a new content market. In this study, we successfully develop these kinds of VR animations by focusing on interactions, the largest feature of virtual reality content, and we present a novel interaction method for virtual reality animations. We created ".FLY," a virtual reality movie, using wearable technology, and designed augmented context interactions to verify the emotional empathy and emotional immersion effect of the active story-based interactions experienced by the user in a virtual reality environment. The wearable bands used in the interactions were trained through programming, starting at the movie development stage. The audience viewed the interactive virtual reality movie and actively interacted through gesture interactions using the wearable bands.

Keywords

VR, Interactive Animation, Augmented Context Interaction, Wearable Technology, Emotional Immersion

Full Text  Volume 8, Number 7