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Melodycanvas: Design and Evaluation of a Virtual Reality Platform for Accessible Arts Education, Community Engagement, and Digital Galleries

Authors

Larry Yuheng Li 1 and Tyler Boulom 2 , 1 USA, 2 Woodbury University, USA

Abstract

This project addresses the global decline in adolescent access to arts education by proposing MelodyCanvas, a virtual reality platform that enables students to share artwork, view galleries, and engage with a creative community. The system integrates Firebase authentication, AI-based content validation, and immersive gallery environments to create an accessible and interactive artistic space. Core challenges included building reliable 3D environments, ensuring accurate originality checks, and maintaining acceptable load times when retrieving artwork from cloud storage. These challenges were examined through experiments measuring AI classification accuracy and gallery performance. Findings revealed strong baseline functionality but identified the need for improved plagiarism detection methods and optimized loading pipelines. Compared with existing methodologies in vision analysis and VR interface design, MelodyCanvas offers a hybrid approach that balances technical feasibility with user experience. Ultimately, the platform demonstrates a promising way to support artistic development and cultural connection through accessible digital tools.

Keywords

Virtual Reality, Arts Education, Creative Communities, AI Content Validation

Full Text  Volume 16, Number 6