keyboard_arrow_up
A First-Person Shooter Game Designed to Educate and Aid the Player Movement Implementation

Authors

Chunhei Zhu1, Yujia Zhang2, 1Beckman High School, 2University of California Irvine, USA

Abstract

The issue of finding a clean and simple player movement implementation that the general public will find intuitive and easy to use has been tackled over the years in various ways. With FPS (first-person shooter) games, the need fora simple and fun style of movement is monumentally crucial, as that will be a core aspect of the gameplay [4]. To address this issue, an FPS game was created with the ability to maintain momentum while crouching with intention of providing a smoother and more intuitive gaming experience for players. This movement implementation was tested by having participants play the game for a sufficient amount of time, then asking the participants to rate the experience of movement in the game and the overall enjoyment of playing the game. The results indicate that the implemented movement would be well-received by the general public, as the vast majority of the participants viewedthe new form of movement as a welcome feature based on the optional feedback and the quantitative ratings. However, the other aspects of the gameplay were not as polished and therefore lowered the overall enjoyment of the game for the participants, particularly the shooting in the game that does not yet have proper audio or visual cues tolet the player know that the weapon has been fired.

Keywords

FPS Game, Player Movement, Unity, Artificial Intelligence.

Full Text  Volume 13, Number 2